Selected Book
Adventurer's Vault: A 4th Edition D&D Supplement
- Hardcover
- Edition: 4th
- Author: Logan Bonner, Eytan Bernstein, Kolja Raven Liquette, Owen K.C. Stephens
- Publisher: Wizards of the Coast
- Release Date: September 2008
- ISBN-10: 0786949783
- ISBN-13: 9780786949786
- List Price: $29.95
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Summaries and Customer Reviews provided by Amazon
SummaryHundreds of new weapons, tools, and magic items for your D&D character. |
Customer Reviews
Average Rating:
So many items so little time.
For those of you not in the know about the purpose of this product, Adventurer's Vault is a book made with one purpose and one purpose alone in mind.
Items.
A tremendously stupid, high amount of items, so many to the point you will likely never get the full use out of this book. Ever. This book is a Player's Dream come to life, and either the Dm's favorite bag of treats for the player's or his or her worst nightmare if the player comes to the table getting ready to open the book and say "Can I have?".
I suspect there will be many game tables having this moment, as there are a great deal of items in this book each one I think personally appeals to different tastes (beyond the obvious of "it's an option so duh").
To help you sort the items (and believe me there are a ton of items here.) they give you nice reference tables at the start of each type of item (Sorted by level for your conveinence). This is both a boon and a bane. Could they at least space them out in clusters of four on the tables? Having spaces between the differing levels of items not only would have been a nice touch, but it would have made reading the tables much easier than it is. It's like a gigantic run on chart from the bowels of gamer hell. Seriously Wizards, space the tables please. If you really love us, do this!
Annoyingly not spaced out tables aside, most of the items seem to function as they should at least conceptually speaking there's a couple here and there that raise an eyebrow or two, but it's more or less what you would expect for magic items. (The item that allows you to add your Cha mod to sneak attack damage for example is questionable).
I give this product four stars mostly because of the inane not spaced out properly tables that they have in the book. Otherwise I'd give it five.
Ps the "Alternate Advancement Rules" are just spectacular. Basically what they are, are means to hang onto the same item over your career instead of having to "Go to Magi Mart" or hope you find a new item that you can use in a treasure horde somewhere. The item levels with you is the end result. This can be a result of defeating powerful foes and their energies become trapped in the blades, results of heroic deeds, an item reawakening to it's full potential, just to name a few. It's a really nice touch to include this as actual rules. Especially since I can't stand Magi-Marts 9 times out of 10.
near useless book.
This is close to the first time I've actually thought about returning a book to get my money back. The mundane items were negligable. The magic items were boring and repetitive. There was little imagination or variety. Most bothersomely, it was 95% all just magic items!
A&D2nd and D&D3rd's 'Arms & Equipment Guide's both had pages of odd and interesting equipment, both mundane and magical to add to a game. Those books sparked ideas for areas, encounters and treasure.. This new 4th edition book is next to useless.
Save your money for the Powers books, which add more flavor and interest in general to the game.
Great supplement for 4th edition!
This book is great!
It provides an extensive (and much needed) expansion to the magic items that were presented in the players handbook. In addition, the sections on mounts and alchemy are great new additions to the content. Obviously the sections on armor and weapons are larger than the others, however, there are lots of choices for every class in the game.
Well worth the price. I highly recommend this book for players and dungeonmasters alike!
A fascinating treasure trove of goodies!
This book is a valuable addition to my Dungeons and Dragons group. The players were very excited about the selection, new items (dwarves wielding executioner's axes, minotaurs and their khopeshs), and many new enchantments. We have a variety of new takes on the weapons, a plentiful harvest of armors, and more wondrous items than you can shake a fist at. The implements are handy, as they allow the caster characters more variety for item-power relationships. All in all, I am glad I got this book. And it is only $20 on Amazon! Well worth it.
more tools
it is always great to have more tools to play with and this book provides them