Selected Product: | Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition Paperback Edition: 1 Author: Claus Höfele Publisher: Course Technology PTR Release Date: 2007-03-01 ISBN-10: 1598632922 ISBN-13: 9781598632927 List Price: $49.99 | | Beginning J2ME: From Novice to Professional, Third Edition (Novice to Professional) ISBN-10: 1590594797 ISBN-13: 9781590594797 List Price:$44.99 Mobile 3D Graphics: with OpenGL ES and M3G (The Morgan Kaufmann Series in Computer Graphics) ISBN-10: 0123737273 ISBN-13: 9780123737274 List Price:$59.95 Mobile 3D Game Development: From Start to Market (Charles River Media Game Development) ISBN-10: 1584505125 ISBN-13: 9781584505129 List Price:$49.99 Kicking Butt with MIDP and MSA: Creating Great Mobile Applications (Java Series) ISBN-10: 0321463420 ISBN-13: 9780321463425 List Price:$49.99 Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone (Technology in Action) ISBN-10: 1590598806 ISBN-13: 9781590598801 List Price:$54.99 |
To use our price comparison to get the cheapest price, please click on the "Find the Cheapest Price" button located above for Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition by Claus Höfele (ISBN-10: 1598632922, ISBN-13: 9781598632927). At this time we have not yet written a review for Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition by Claus Höfele (ISBN-10: 1598632922, ISBN-13: 9781598632927). Please continue to keep checking back to this page as we are constantly adding reviews. Summaries and Customer Reviews are supplied by Amazon.com 3D graphics capabilities continue to advance in leaps and bounds. Once the domain of high-end computers, amazing 3D graphics are now readily available for mobile devices. Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition is your hands-on guide to this exciting new world! Learn the fundamentals of 3D graphics by using the Mobile 3D Graphics API (JSR 184). Focusing on the Java Platform, Micro Edition, this book is filled with a multitude of easy-to-understand, real-world examples. You will start with the basics of 3D programming, but there is plenty of advanced coverage too, including quaternion math, environment mapping, and creating articulated characters. You will also learn how to create 3D content in in the open-source tool Blender, import the artwork into your application, and then tailor the export to meet your needs. By the time you are finished, you will possess 3D graphic skills that will easily extend to other APIs, including OpenGL ES with JSR 239 and the MascotCapsule V3 API, which are both featured in the appendix. Whether you are a complete 3D graphics novice, a game programmer ready to extend your skills to a new arena, or a software developer hoping to break into the game industry, this book will serve as a one-of-a-kind, comprehensive guide to mobile 3D graphics! Sorry, there are no customer reviews written for this item.
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