Selected Product: | Monster Manual II (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Supplement) Hardcover Author: Ed Bonny, Skip Williams, Jeff Grubb, Rich Redman Publisher: Wizards of the Coast Release Date: 2002-09-25 ISBN-10: 0786928735 ISBN-13: 9780786928736 List Price: $34.95 Average Customer Rating: | | Player's Handbook II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) ISBN-10: 0786939184 ISBN-13: 9780786939183 List Price:$34.95 Monster Manual III (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) ISBN-10: 0786934301 ISBN-13: 9780786934300 List Price:$34.95 Monster Manual: Core Rulebook III (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) ISBN-10: 078692893X ISBN-13: 9780786928934 List Price:$29.95 Monster Manual IV (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) ISBN-10: 0786939206 ISBN-13: 9780786939206 List Price:$34.95 Dungeon Master's Guide II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) ISBN-10: 0786936878 ISBN-13: 9780786936878 List Price:$39.95 |
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Even Greater Threats Await!
As heroes grow in power, they seek out more formidable adversaries. Whether sinister or seductive, ferocious or foul, the creatures lurking within these pages will challenge the most experienced characters of any campaign.
This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of 21 or higher. Inside are old favorites such as the death knight and the gem dragons, as well as all-new creatures such as the bronze serpent, the effigy, and the fiendwurm. Along with updated and expanded monster creation rules, Monster Manual II provides an inexhaustible source of ways to keep even the toughest heroes fighting and running for their lives.
To use this supplement, a Dungeon Master also needs the Player's Handbook and the Dungeon Master's Guide. A player needs only the Player's Handbook.
More Monsters, more challenge | Customer Rating: | | As with most Monster Manuals, the larger more creatures you have at your finger tips, the easier it is to keep your players challenged and keep the game fun with a variety of opponents. | god | Customer Rating: | | this book is very god because it has creative monsters in it. And also a lot of templents. Well worth the price. | I like it! | Customer Rating: | When I first got the book in the mail I was a TINY bit disappointed in the size, expecting a book the size of the Monster Manual 1, but when I looked through I was presently surprised. It has some very interesting new creatures (Dinosaurs, Gem Dragons, and Phoenix caught by eye when fist browsing over the Table of Contents) and the layout is great. A perfect amount of tables, neat spacing, and beautiful pictures make the book easy and fun to pick out monsters or look through when your bored. Though it does pull slightly away from the "old school" fantasy setting of goblins, orcs, knolls etcetera, it's a great book for DMs that want to make campaigns more interesting and for players intrigued by cool new monsters. | MMII is not 3.5 Compliant | Customer Rating: | | A good book for its time, but DMs should take note that this book is dated. Monster description blocks are not 3.5 compliant. This means that the monster's Base Attack Bonus is not clearly listed, nor is the Grapple bonus (although most Swallow Whole descriptions define this variable). Also, Damage Reduction has changed significantly, so be prepared to make some on-the-fly adjustments. Otherwise I would say that this book is very usable at all levels. |
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