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STL Pocket Reference
STL Pocket Reference

Paperback
Author: Ray Lischner
Publisher: O'Reilly Media, Inc.
Release Date: 2003-10-01
ISBN-10: 0596005563
ISBN-13: 9780596005566
List Price: $9.95
Average Customer Rating:
Score = 4.0 Score = 4.0 Score = 4.0 Score = 4.0 Score = 4.0
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Summaries and Customer Reviews are supplied by Amazon.com

Summary:
The STL Pocket Reference describes the functions, classes, and templates in that part of the C++ standard library often referred to as the Standard Template Library (STL). The STL encompasses containers, iterators, algorithms, and function objects, which collectively represent one of the most important and widely used subsets of standard library functionality. The C++ standard library, even the subset known as the STL, is vast. It's next to impossible to work with the STL without some sort of reference at your side to remind you of template parameters, function invocations, return types--indeed, the entire myriad of details you need to know in order to use the STL effectively and get work done. You need a memory-aid. Books that cover the standard library and the STL tend to be quite heavy and large, describing each aspect of the STL in detail. Such books are great when you're not familiar with the library, but get in the way when you simply need to remind yourself of a function name, or the order in which you pass arguments to a function. Programmers familiar with the STL need a small, lightweight memory-aid. That's what the STL Pocket Reference is. It's small, lightweight, and chock-full of information that you can take in at a glance, so you can get on with your work.

Customer Reviews
Average Customer Rating: Score = 4.0 Score = 4.0 Score = 4.0 Score = 4.0 Score = 4.0

save your money
Customer Rating:  Score = 1 Score = 1 Score = 1 Score = 1 Score = 1
I have used stl and think stl is great. I was hoping for a quick programming guide so that I did not have to carry and reference stl books I all ready have. Very few programming examples were given. Found very little use for a book that gives short snippets about stl but avoids showing the use of stl in programming.

I love these things
Customer Rating:  Score = 5 Score = 5 Score = 5 Score = 5 Score = 5
I love these little pocket references, since my new job I use custom container classes, but when I was using the STL this was a wonderful reference.
I actually like these booklets better than Microsoft's electronic documentation, but Apple's XCode documentation system is still faster than paper.

Best reference for the C++ STL yet!
Customer Rating:  Score = 5 Score = 5 Score = 5 Score = 5 Score = 5
This small but succinct reference book is all that I wanted in an STL pocket guide and more! I am using it today while teaching a beginning STL class. It is more useful to me than the many textbooks I have been reading on the subject. GO GO O'Reilly! Your materials are excellent for programmers.

A Must for the Software Developer Generalist
Customer Rating:  Score = 4 Score = 4 Score = 4 Score = 4 Score = 4
The O'Reilly Pocket Reference series serves the need of software developers to quickly lookup how to code something that they don't do every day. The formula is quite strict. Like all of these books, this book is a hybrid of introduction, cookbook, and reference in a package that is small enough to easily fit several dozen on your bookshelf. What's good about the STL Pocket Reference is that it provides succinct descriptions of some very abstract concepts that are the lingua franca when dealing with the Structured Template Library. What's missing here is more sample code.

Cute and handy
Customer Rating:  Score = 4 Score = 4 Score = 4 Score = 4 Score = 4
Cute, if I may use that term for a computer book! Hopefully, you already are familiar with the constructs described in this nifty little guide. Priority queues, queues, sets, iterators ... The book is strictly an aid to memory. You might consider it the hardcopy kin to online manual pages on each term.

Which raises the question. If you have the equivalent information already on your computer, why should you get this book? For some, there is in fact no need. But a surprising (and ironic) number of programmers still prefer hardcopy by their desktops. There is still something appealing about the combined visual, tactile and random access of a good concise reference book which trumps a screen, though we all write to the latter nowadays.


























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