Selected Product: | The 101 Best Graphic Novels Paperback Edition: 2nd Author: Stephen Weiner Publisher: Nantier Beall Minoustchine Publishing Release Date: 2006-01-30 ISBN-10: 1561634441 ISBN-13: 9781561634446 List Price: $9.95 Average Customer Rating: | | Watchmen ISBN-10: 0930289234 ISBN-13: 9780930289232 List Price:$19.99 The Complete Idiot's Guide to Creating a Graphic Novel (The Complete Idiot's Guide) ISBN-10: 1592572332 ISBN-13: 9781592572335 List Price:$18.95 Graphic Storytelling and Visual Narrative (Will Eisner Instructional Books) ISBN-10: 039333127X ISBN-13: 9780393331271 List Price:$22.95 Graphic Novels: Everything You Need to Know ISBN-10: 0060824255 ISBN-13: 9780060824259 List Price:$29.95 Writing and Illustrating the Graphic Novel: Everything You Need to Know to Create Great Graphic Works ISBN-10: 0764127888 ISBN-13: 9780764127885 List Price:$23.99 |
To use our price comparison to get the cheapest price, please click on the "Find the Cheapest Price" button located above for The 101 Best Graphic Novels by Stephen Weiner (ISBN-10: 1561634441, ISBN-13: 9781561634446). At this time we have not yet written a review for The 101 Best Graphic Novels by Stephen Weiner (ISBN-10: 1561634441, ISBN-13: 9781561634446). Please continue to keep checking back to this page as we are constantly adding reviews. Summaries and Customer Reviews are supplied by Amazon.com This concise guide to the best of what is out there and available now is updated considerably with half of the listings all new and a significant representation of the best in manga. There is so much being published in this exploding field, let this guide show you what is worth concentrating on and having in your library. Weiner ("The Rise of the Graphic Novel") is the director of a library in Massachusetts and renowned pioneering expert in the field of graphic novels for two decades. We really need to figure out what a "graphic novel" is | Customer Rating: | I hate the term "graphic novel," and I hate the word "comics" even more. The former is clumsy and inelegant. The latter has too many unhappy connotations to be useful or descriptive. I really wish somebody would come up with a better label.
But until that happens, it seems to me we can do a better job of analyzing what we mean when we use the terms. Otherwise, we risk conflating graphic novels, comics, and comic books. I think this is the trap that Stephen Weiner falls into in his 101 Best Graphic Novels. How in the world can the superhero comic book stuff churned out by DC and Marvel Comics fall into the same category as the artistic gems published by the likes of Fantagraphics?! This isn't to say that there's no room for comic books (although--full disclosure--they're not my cup of tea). It's just to suggest that equating a story about Batman with the stuff that a Harvey Pekar, Jason Lutes, R. Crumb, or Eileen Forney (who didn't make it into Weiner's book, by the way!) produces seems a category mistake, to say the least.
Weiner's survey is helpful, though. It introduced me to a couple of interesting titles that I didn't know, and I appreciated even his discussion of the comic book stuff. But again: what we need is a good, thoughtful analysis of this new art genre that so many of us admire, but so few of us as yet understand. | Great resource for teachers | Customer Rating: | | I received the book and it is just what I wanted....a great resource. I teach Language Arts in Junior High and I wanted a list of graphic novels to guide me in my purchases as to suitability and content. It has certainly provided direction. | Childhood Dreams | Customer Rating: | | The main problem with this book is the list itself. There are far too many books aimed at children and teens, and not enough for the mature reader. The author seems to have stopped reading the latest books, and is trapped by the classic, easy insertions. How can you leave out "Road to Perdition" and "A History of Violence" ? Sure, Spiderman and Superman are fine, but both of these are more comic book and less graphic novel. The term Graphic Novel has moved beyond the superhero stage. | would strongly recommend this for any reader, teacher, librarian, teacher educator, or parent with an interest in comics | Customer Rating: | As an educator trying to get a handle on graphic novels and comics in literacy education, this was an excellent starting point (along with Scott McCloud's Understanding Comics: The Invisible Art). The selections, descriptions, and rating were helpful and accurate. It's been an excellent guide.
The entries are listed alphabetical by author, and I only wish that there were alternate indexes (by ratings or subject). However, it did force me to expand my initial interests...not a stress for a brief book.
I would strongly recommend this for any reader, teacher, librarian, teacher educator, or parent with an interest in comics or graphic novels--it can introduce you to a variety of titles or expand your existing readings. | Give this book a try | Customer Rating: | This book was written as an introductory guide to the the world of graphic novels because graphic novels and comics have become such an intregal part of mainstream culture in recent years. While noting the best books, I worked hard to balance the variety of types of graphic novels published for different audiences. If you do read this book, you'll probably discover some real gems as well as plenty of good graphic novels. You'll also get ideas on what to read next. |
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