Selected Product: | Warhammer Fantasy Roleplay Rulebook (Warhammer Fantasy Roleplay) Hardcover Edition: 2nd Author: Chris Pramas Publisher: Black Industries Release Date: 2005-03-29 ISBN-10: 1844162206 ISBN-13: 9781844162208 List Price: $39.95 Average Customer Rating: | | Warhammer Fantasy Roleplaying - Realms of Sorcery ISBN-10: 1844162680 ISBN-13: 9781844162680 List Price:$39.95 Sigmar's Heirs: A guide to the Empire (Warhammer Fantasy Roleplaying) ISBN-10: 1844162656 ISBN-13: 9781844162659 List Price:$29.95 Warhammer Fantasy Roleplay: Old World Bestiary, Vol. 1 ISBN-10: 1844162265 ISBN-13: 9781844162260 List Price:$29.95 WFRP Tome of Corruption (Warhammer Fantasy Roleplay) ISBN-10: 1844163091 ISBN-13: 9781844163090 List Price:$39.99 Old World Armoury: Miscellanea and Militaria (Warhammer Fantasy Roleplay) ISBN-10: 1844162664 ISBN-13: 9781844162666 List Price:$29.95 |
To use our price comparison to get the cheapest price, please click on the "Find the Cheapest Price" button located above for Warhammer Fantasy Roleplay Rulebook (Warhammer Fantasy Roleplay) by Chris Pramas (ISBN-10: 1844162206, ISBN-13: 9781844162208). At this time we have not yet written a review for Warhammer Fantasy Roleplay Rulebook (Warhammer Fantasy Roleplay) by Chris Pramas (ISBN-10: 1844162206, ISBN-13: 9781844162208). Please continue to keep checking back to this page as we are constantly adding reviews. Summaries and Customer Reviews are supplied by Amazon.com Inside this Warhammer Fantasy Roleplay rulebook you'll find a quick system for character creation, a simple yet robust set of rules, a unique career-based system of character advancement and over 100 careers, details on the Empire and the Old World, a complete introductory adventure and a new short story by Dan Abnett. Great Game! | Customer Rating: | | This is a great game and a good break from D&D. The flavor is gritty and dark. The fact that characters advance through careers is more logical than D&D. All and all a good buy and fun to play. | Nice Paper and Pencil RPG | Customer Rating: | | As an avid AD&D player, that has also sampled other RPGs with friends, I enjoy Warhammer immensely. This is a concise core book that is great for players and DMs alike. Being used to a D&D type of world, it's hard to get used to the idea that magic is ultra rare and frowned upon due to Chaos. But, that's a great twist with this game. Those of you looking for a difference RPG system to try, I'd highly recommend this one. The core book is a must of course. ;) | Great Alternative for Fantasy RPG'ing | Customer Rating: | | Long-time gamers searching for a change of pace should definitely take a look at Warhammer Fantasy RPG's unique setting and d10/d100 system. I enjoy it much more than your typical d20 system, and the Old World "low fantasy" setting feels more gritty and realistic than your typical D&D game. You don't have to worry about picking the right class and skills, either; your starting profession, skill set, and gear is a package mostly determined by the dice and you take it from there. Since everything is based on D10 and percentage rolls, it's easy to determine your character's limitations and strengths. This makes a campaign easy to get started, even for new players that don't know all the rules since game play is very intuitive and moves along smoothly. Experienced GM's- give this one a try. Fun alternative to your d20 games, and it's also a great way to introduce new players to RPG's. The book itself is very high-quality and gorgeous. There's enough information here to put together a variety of campaigns and there's so many careers and paths to take your characters that you'll never be at a loss for something new. | Better than ever | Customer Rating: | I was worried when they announced a second edition of the Warhammer Fantasy Roleplay rules. Part of the appeal of the WFRP rules is that they are so simple, and I feared fiddling could only make things more complicated. But now, having played several sessions with the new rules, I can honestly say that the changes were a great improvement. They managed to keep the simplicity that encourages role-play over power-gaming while cleaning up some of the more clumsy elements (the magic system is a notable improvement). The same career system is in place, but the careers choices have been balanced well enough that there's a good reason to choose any of them, unlike the old rules where some few careers were hardly worth considering.
Someone who has never played before and doesn't know the rules could have an entire character rolled up and ready to play in as little as 30 minutes. The entire process is die rolls, so you don't have to make decisions that require knowing the rulebook, like when you have to choose skills or spells in other games.
The history of the world is quote a bit lighter than in the previous rulebook, and in my opinion easier to read. Where previously even though it was interesting it was pretty dense and dry, but the history has been rewritten now to be a bit more interesting and relevant for the players.
They've removed a few things that used to be included, for instance in the back of the book there used to be maps and images of common buildings but that has been moved to a supplementary book (the Game Master's screen, I believe). That's unfortunate but I can live with it.
If you're used to playing with more complicated rules, like d20, Rifts, GURPS or similar, I highly recommend trying out the Warhammer Fantasy Roleplay system. See what it's like not having to worry whether your mace does more damage than your longsword. In WFRP the story and the lives of the players are the focus, instead of the rules. Less "roll-play" and more "role-play". | Other Books | Customer Rating: | A Fantasy role playing game from those whacky guys that made Warhammer 40K. As a consequence, this is much grimmer, nastier and dirtier than some of the fantasy roleplaying games out there, so if that is not your thing, and you want a more lighthearted high fantasy type of approach, then do not get this game, you likely will not enjoy it at all. |
|